AI Insights · Timothy · July 2022
Top 5 Cat Games in Africa Q2 2022: Unified Platform Performance
Discover the performance trends of the top 5 cat games in Africa for Q2 2022, including metrics on downloads, revenue, and active users.
In Q2 2022, the top 5 cat games in Africa exhibited diverse performance trends across downloads, revenue, and active users on the unified platform. Here's a detailed look at how each app fared during this period, based on data from Sensor Tower.
My Cat – Virtual Pet Games
Weekly revenue for this app from Akita Limited Liability Company showed a gradual decline, starting from around $900 in late March and ending at approximately $600 by the end of June. Downloads fluctuated significantly, peaking at 9.6K in mid-April but dropping to around 2.4K by the end of the quarter. Active users saw a downward trend, decreasing from 31.7K at the start of the quarter to about 13.8K by the end.
My Talking Tom 2
Outfit7 Limited's app experienced stable weekly downloads, hovering around 130K throughout the quarter. Revenue remained relatively steady, ranging from $375 to $825. Active users consistently exceeded 1.8M, showing slight fluctuations but maintaining high engagement levels across the quarter.
My Talking Angela 2
Weekly downloads for this app also remained consistent, averaging around 110K. Revenue varied, peaking at $605 in early June before settling around $577 by the end of the quarter. Active users remained robust, consistently staying above 700K, with a slight increase towards the end of June reaching approximately 770K.
The Battle Cats
Ponos Corporation's game showed a mixed performance. Weekly revenue saw an upward trend, peaking at $627 in late May. Downloads, however, were relatively low, generally under 1K, except for a spike to 1.3K in early May. Active users hovered around 2.2K, with a slight increase towards the end of June.
Kitten Match
Special Gamez Technology Co., Ltd.'s app had a steady weekly revenue trend, peaking at $826 in mid-June. Downloads were modest, generally around 1K, with a peak of 2K at the start of the quarter. Active users remained stable, fluctuating between 37K and 48K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.